Subject: MDL Information
Since Hunter asked me about it.
I've mentioned before that MDL is a pretty standard and generic format. There may be differences from version to version and game to game, but it's going to be roughly the same.
Anyways it looks like they used the SoftImageXSI SDK to make a few changes to the format itself. Plus like all the other files they stripped the headers.
Anyways, I've seen reference to polymsh and grid mesh types. I guess they forgot to rename those submeshes....
I'll take a closer look and see if I can write up a spec within the next few days.
For a good example of what I'm talking about:
File: LucienGuard_Collar.mdl
MeshName: polymsh_detached1
http://www.kxcad.net/Softimage_XSI/Softimage_XSI_Documenta…
I've mentioned before that MDL is a pretty standard and generic format. There may be differences from version to version and game to game, but it's going to be roughly the same.
Anyways it looks like they used the SoftImageXSI SDK to make a few changes to the format itself. Plus like all the other files they stripped the headers.
Anyways, I've seen reference to polymsh and grid mesh types. I guess they forgot to rename those submeshes....
I'll take a closer look and see if I can write up a spec within the next few days.
For a good example of what I'm talking about:
File: LucienGuard_Collar.mdl
MeshName: polymsh_detached1
http://www.kxcad.net/Softimage_XSI/Softimage_XSI_Documenta…
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
This post was edited on 2008-12-15, 05:00 by Keshire.