Subject: BIN File Format
#include "standard-types.hsl"
#pragma byteorder(big_endian)
typedef struct BIN //Lipsync data
{
DWORD Count;
DWORD Unknown[Count];
} BIN;
No laughing!
I'm guessing each of the unknowns calls a certain phoneme animation, so not really "unknown", just didn't know what to call it. I could probably work most of these out if I knew a piece of dialogue from a specific part of the game, so as to know which file it is.
God knows I need more practice, but for now hopefully these simpler things will do.
#pragma byteorder(big_endian)
typedef struct BIN //Lipsync data
{
DWORD Count;
DWORD Unknown[Count];
} BIN;
No laughing!
I'm guessing each of the unknowns calls a certain phoneme animation, so not really "unknown", just didn't know what to call it. I could probably work most of these out if I knew a piece of dialogue from a specific part of the game, so as to know which file it is.
God knows I need more practice, but for now hopefully these simpler things will do.
An optimist is a pessimist in the making.