All posts by feudalnate (3)

topic: Fable 2 Savegame Editor 0.6  in the forum: Archive
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feudalnate #1
Member since Mar 2009 · 3 posts · Location: Your Mom's Basement
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Quote by DEElekgolo:
May I ask how you got the money value to work? Did you just edit the pubgames value instead or is there a work around.

How to Mod Fable II
topic: Fable 2 Savegame Editor 0.6  in the forum: Archive
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feudalnate #2
Member since Mar 2009 · 3 posts · Location: Your Mom's Basement
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In reply to post ID 190
Quote by Drifter7050:
where do you get the spire app from? it looks like a good start to a mod tool.


Its located on my hard drive, still in development

Quote by DEElekgolo:
I really don't see to much from both apps. It looks to me like it just edits the XML. I havent messed with fable 2 in a while, are you able to set the money value higher then the original?


Well I can't speak for Vengeance, but with Spire you can make the "Gold" value any number you wish and it will also fix the file size/checksums (to get the save to work properly again). More features as well...
topic: Fable 2 Savegame Editor 0.6  in the forum: Archive
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feudalnate #3
Member since Mar 2009 · 3 posts · Location: Your Mom's Basement
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In reply to post ID 185
Why stop your work? I havent seen any other fable 2 save game editor out there.


[Image: http://img24.imageshack.us/img24/302/spirescreeny.png]
(Click for larger image)



Vengeance, just extract the herosave.bin and read through the nodes with an XML class.

<Experience0 type="float">214.000000 43560000</Experience0>
214.000000 = Float
43560000 = Float in hexadecimal format

Also remember that the file size must be fixed and the checksums at E000 & the beginning of herosave.bin/fable2pubinfo.xml must be fixed to correspond to the new file size. (4 Bytes/Big Endian)


If you would like to research with me, just add me on AIM or MSN (PM me for my username)

and yes, I already have a whitepaper that you can see.
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