Forum: Fable 2 Development Formats RSS
BIN File Format
Lipsync data

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2008-11-05, 12:54 by Keshire
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JohnDoe (Moderator) #1
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Member since Nov 2008 · 37 posts · Location: Texas
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Subject: BIN File Format
#include "standard-types.hsl"

#pragma byteorder(big_endian)

typedef struct BIN //Lipsync data
{
    DWORD Count;
    DWORD Unknown[Count];
} BIN;


No laughing!
I'm guessing each of the unknowns calls a certain phoneme animation, so not really "unknown", just didn't know what to call it. I could probably work most of these out if I knew a piece of dialogue from a specific part of the game, so as to know which file it is.

God knows I need more practice, but for now hopefully these simpler things will do. :-)
An optimist is a pessimist in the making.
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